MURDERSTARS (
murderstars) wrote2017-07-07 06:20 am
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TNDG 3.0 Hotel Bid Post

Here is where you make your bids for hotel passes. One hotel pass is given per week. Here's how you make your bid:
*Comment under the proper top level for the days involved.
*Write the hotel bid comment how your character would write it. This is being submitted through the tablets by your character themselves.
More details:
*You can only make a bid if you have zero votes.
*The details of the ownership of passes are never given out by the mascots. If you get one, it's up to you to decide whether or not you tip anyone off to the fact you have it.
*Along the same, the details of what's been done to earn it will never be given either.
*Your bid must be given by Tuesday of each week.
*Hotel passes are given out privately and on Thursday of each week.
*All comments are screened!
Day 7
Re: Day 7
Day 8
Re: Day 8
Day 10
cw: animal death?
If necessary, she'd even offer to do all three of the above, assuming Twin can assist.
IC Version
Re: Day 10
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Re: Day 10
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We haven't forgotten the way she attacked Simon and for that, we will stop her at any cost and put an end to the threat she poses to the entire game. By poison, by axe... by whatever method is necessary. If you grant us this, you will not regret it.
Re: Day 10
Day 12
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Re: Day 12
Day 14
Re: Day 14
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Having this set and all these props, it's only fair that nearing the end like this, we put on a proper show. Since horror movies are my favorite, I thought I might be able to suggest something chilling and frightening for the whole crew. Nothing like living out a scary scenario that realistically shouldn't even seem possible, right?
A chosen target-- in this case, Beatrice-- will have a creepy, threatening calling card sent to them. In fact, copies will be posted multiple places just to ensure it's not missed. On the card it will list the target's sins and that the reaper is coming to get her and anyone who's shown her kindness. Once it's been read, I want every single light to go out. Even the tablets. This calls for scary music and ghostly sound effects. Evil laughter, screams, the sounds of stuff breaking... get everyone into a real panic.
And then. Silence. Make everyone real paranoid. Once they've had a proper amount of time to get emotionally invested, I'll make my performing debut. Of course I'll be dressed up with the best disguise our well put-together dressing room has to offer in wig, outfit and make-up.
At that time, I want all the doors closed and locked, forcing everyone together. I'll go around scaring people at random-- touching their ankles, pulling their hair, scratching at their clothes, spraying them with water... anything to get their fears up while they start to panic. But never staying in one place. I want to go after everyone at least once so they all start to freak out.
In the process, they may even choose to turn on each other in fear.
But the important thing is that when the lights come back on-- Beatrice will be found on the floor, neck cut open, blood everywhere... sacrificed.
This is the type of dramatic thing the end of the game calls for. And like my last show, I promise that it will not disappoint.
Maya
((Instead of taking me home the bus broke down and this is the best I can do stranded halfway home ;; ))
Re: Day 14